Chrono compendium elixir7/23/2023 ![]() Although, I got a little worried about overleveling and had to keep that wallet around I'd prefer it if there was an option to just turn exp off.įinally there's a legit reason to use different party setups because triple techs are powerful and overall every character seems to hit the spotlight at one point or another, rather than using Crono+sidekick 1 and 2 and spam luminaire all game long. I finally had an incentive to explore the game inside out. It never got tedious because near every battle and enemy formation required specific tactics or threw something different in your way that kept it engaging. ![]() On the other hand, I even forgot there ever was a runaway option all the way through, it felt completely natural to fight every battle. I never once had to grind to beat a boss or a section. Balance-wise, somehow you hit a spot so sweet it made me drool honey. This mod was indeed the fulfillment of the Chrono Trigger experience. Well, suffice to say that that circle has finally closed. In hindsight, it kills the incentive to fight battles and explore if there aren't any challenges ahead that you'd need to get stronger for. Other than that, Chrono Trigger, among others of its kind, is perfect. I used to end up not ever using a single elixir/megaelixir because I wanted to stockpile 'em for the real hard bosses that never came. If I had to name one negative thing that probably stems from getting into these games as an adult, it'd be that they tend to lack any significant challenge. I never played these legendary jrpg's as a kid, but despite having no nostalgia for them, they've still become my favorite games of all time.
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